system.ready

Piotr Ostiak

>|

Interactive career timeline. Two decades of building — from C++ game engines to AI-powered creative tools.

Exp:20+ Years
Location:Poland
Status:Available
scroll

{}

Two decades of building things that matter. From game engines to AI agents.

▶ Project
2025 – Present

GridLight AI

BannerBros

Autonomous AI agents that ingest URLs or brand inputs, orchestrate LLMs, generate dynamic creative logic/UI, and output fully animated, data-driven ad campaigns — banners, videos, and interactive units.

AI AgentsLLMsGenerative UI
>click to view project
▶ Project
2025 – Present

BannerBros

BannerBros

The 24/7 Global Digital Production House - check our portfolio.

AI AgentsLLMsGenerative UI
>click to view project
2025 – Present

Founder & Lead Architect

GridLight AI (BannerBros)

Designing and developing autonomous AI agents that replace marketing dashboards. End-to-end architecture: content parsing, multi-agent LLM coordination, generative rendering pipelines, backend API orchestration, and deployment for scalable creative automation.

AI AgentsLLMsGenerative UI
>click to expand
▶ Project
2022

Video Renderer

DISXT

System management hub for orchestrating Adobe After Effects renderers to produce dynamic videos at scale.

After EffectsRenderingNode.js
>click to view project
▶ Project
2017 – 2024

Grid8Creator

DISXT

Figma plugin for exporting layered designs directly into dynamic/banner/DCO-ready formats. Streamlined the agency-designer-to-production workflow, mapping Figma layers to DCO template variables with one-click export.

Figma PluginDCOTypeScript
>click to view project
▶ Project
2020

Video Dasher

DISXT

FFmpeg automation tool for 'dashing' video clips into streamable chunks to create cheap streaming ads with one click.

FFmpegVideo AutomationAdTech
>click to view project
2017 – 2024

Head of Technology

DISXT

Led architecture of proprietary ad-tech platforms enabling large-scale DCO and programmatic creative production. Built Grid8Creator (Figma plugin), Video Dasher (FFmpeg automation), and Video Renderer (Adobe automation). Produced 100+ dynamic creative units.

AdTechReactNode.js
>click to expand
2014 – 2017

Lead Creative Developer

Metropolis Media

Lead interactive/creative developer on branded digital projects for major clients. Engineered a custom POS iOS application for Coca-Cola retail stores across Toronto with offline/online performance and high user engagement.

iOSCoca-ColaCreative Dev
>click to expand
2013

M.Sc. Computer Science

West Pomeranian University

Thesis: Implementation of HDR panorama stitching algorithm. Researched computer vision techniques — image registration, feature detection (SIFT/SURF), tone mapping, and seamless blending to minimize artifacts.

Computer VisionAlgorithmsResearch
>click to expand
▶ Project
2012

TV Darts Show

Samsung Dev Challenge

Interactive smart TV darts game that earned runner-up in the Samsung Smart TV Developer Challenge. Built with HTML5 Canvas, real-time physics, and an engaging multiplayer lobby system.

Smart TVHTML5 CanvasGame Dev
>click to view project
2012 – 2014

Head Interactive Developer

Forward Slash Creative

Created and launched HTML5 mini-games and interactive experiences for Publishers Clearing House (PCH), achieving millions of plays across the United States. Early HTML5/Canvas performance optimization and cross-device compatibility.

HTML5CanvasPCH
>click to expand
2010

Grand Prix Winner

Nokia Developer Challenge

Developed 'Potrzasasz': a pioneering hybrid HTML5 social/mobile application delivering rich interactive experiences on early mobile browsers. Recognized with grand prize for innovation in HTML5 adoption.

HTML5Mobile FirstAward
>click to expand
2005 – 2012

Co-Founder & Game Dev

Khanti Games

Co-founded independent game studio during the pre-Unity era. Built custom C++ game engines featuring integrated physics, rendering (OpenGL), and gameplay systems optimized for performance.

C++OpenGLGame Dev
>click to expand
~2002 – 2005

Independent Developer

Daisy-Chain

Designed, developed, and published 'Superstar' — a detailed business simulation game modeling the music industry, with resource management, fame progression, stress mechanics, and RPG elements.

Game DevSimulationIndie
>click to expand
SYSTEM MONITOR

CPU Skills Monitor

Real-time processing capabilities. All cores running at optimal performance.

Core (JS/React)

ACTIVE
TypeScript95%
React / Next.js92%
Node.js88%
Framer Motion85%
PID: 1000CPU: 90%MEM: 128MB

Engine (C++/Unity)

ACTIVE
C++80%
OpenGL / WebGL75%
Unity / C#70%
Physics Systems72%
PID: 1001CPU: 74%MEM: 256MB

Creative (DCO/Adobe)

ACTIVE
Adobe After Effects85%
Figma90%
DCO / AdTech95%
FFmpeg82%
PID: 1002CPU: 88%MEM: 384MB
Uptime: 20+ years
Projects: 100+
Coffee consumed: ∞

$ Contact

Initialize a connection. Let's build something together.

contact@ostiak.com

# Welcome to the contact terminal

# Fill in the fields and run the script

> Initializing contact protocol...

>enter_name:
>enter_email:
>enter_message:

# Connection secure | TLS 1.3

# Response time: typically within 24h