Piotr Ostiak
Interactive career timeline. Two decades of building — from C++ game engines to AI-powered creative tools.
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Two decades of building things that matter. From game engines to AI agents.
GridLight AI
BannerBros
Autonomous AI agents that ingest URLs or brand inputs, orchestrate LLMs, generate dynamic creative logic/UI, and output fully animated, data-driven ad campaigns — banners, videos, and interactive units.
BannerBros
BannerBros
The 24/7 Global Digital Production House - check our portfolio.
Founder & Lead Architect
GridLight AI (BannerBros)
Designing and developing autonomous AI agents that replace marketing dashboards. End-to-end architecture: content parsing, multi-agent LLM coordination, generative rendering pipelines, backend API orchestration, and deployment for scalable creative automation.
Video Renderer
DISXT
System management hub for orchestrating Adobe After Effects renderers to produce dynamic videos at scale.
Grid8Creator
DISXT
Figma plugin for exporting layered designs directly into dynamic/banner/DCO-ready formats. Streamlined the agency-designer-to-production workflow, mapping Figma layers to DCO template variables with one-click export.
Video Dasher
DISXT
FFmpeg automation tool for 'dashing' video clips into streamable chunks to create cheap streaming ads with one click.
Head of Technology
DISXT
Led architecture of proprietary ad-tech platforms enabling large-scale DCO and programmatic creative production. Built Grid8Creator (Figma plugin), Video Dasher (FFmpeg automation), and Video Renderer (Adobe automation). Produced 100+ dynamic creative units.
Lead Creative Developer
Metropolis Media
Lead interactive/creative developer on branded digital projects for major clients. Engineered a custom POS iOS application for Coca-Cola retail stores across Toronto with offline/online performance and high user engagement.
M.Sc. Computer Science
West Pomeranian University
Thesis: Implementation of HDR panorama stitching algorithm. Researched computer vision techniques — image registration, feature detection (SIFT/SURF), tone mapping, and seamless blending to minimize artifacts.
TV Darts Show
Samsung Dev Challenge
Interactive smart TV darts game that earned runner-up in the Samsung Smart TV Developer Challenge. Built with HTML5 Canvas, real-time physics, and an engaging multiplayer lobby system.
Head Interactive Developer
Forward Slash Creative
Created and launched HTML5 mini-games and interactive experiences for Publishers Clearing House (PCH), achieving millions of plays across the United States. Early HTML5/Canvas performance optimization and cross-device compatibility.
Grand Prix Winner
Nokia Developer Challenge
Developed 'Potrzasasz': a pioneering hybrid HTML5 social/mobile application delivering rich interactive experiences on early mobile browsers. Recognized with grand prize for innovation in HTML5 adoption.
Co-Founder & Game Dev
Khanti Games
Co-founded independent game studio during the pre-Unity era. Built custom C++ game engines featuring integrated physics, rendering (OpenGL), and gameplay systems optimized for performance.
Independent Developer
Daisy-Chain
Designed, developed, and published 'Superstar' — a detailed business simulation game modeling the music industry, with resource management, fame progression, stress mechanics, and RPG elements.
CPU Skills Monitor
Real-time processing capabilities. All cores running at optimal performance.
Core (JS/React)
Engine (C++/Unity)
Creative (DCO/Adobe)
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